Roller Madness is a demo of a 3D game on which you control a roller ball. Coins and enemies continously spawn on the playing field (hence the word madness). There is no actual way to beat the game, so it is just a matter of picking up as many coins as you can while surviving as long as you can.
I did this as an assignment for the Michigan State University courses on Game Development.
Through this project I learned about some of the game engine’s topics, such as:
- Using the standard assets packages
- Physics
- User interface basics
- Trail renderers
- Particle systems
- Animation
It is possible to play with a WebGL build of this project here.
Controls
This game can be played with the arrow keys.
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