Roller Madness

Roller Madness is a demo of a 3D game on which you control a roller ball. Coins and enemies continously spawn on the playing field (hence the word madness). There is no actual way to beat the game, so it is just a matter of picking up as many coins as you can while surviving as long as you can.

I did this as an assignment for the Michigan State University courses on Game Development.

Through this project I learned about some of the game engine’s topics, such as:

  • Using the standard assets packages
  • Physics
  • User interface basics
  • Trail renderers
  • Particle systems
  • Animation

It is possible to play with a WebGL build of this project here.

Controls

This game can be played with the arrow keys.

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