Solar System Simulation

This is probably the first project that I ever did with Unity, a solar system simulation (well, sort of!). Anyhow, it displays all solar system planets moving around the screen.

I did it as an exercise for the Michigan State University courses on Game Development.

Through this project I learned about some of the game engine’s topics, such as:

  • Creating materials
  • Working with an additional camera to create a minimap
  • Basic audio topics
  • Basic lighting
  • Make camera follow game objects

I didn’t try to make this project realistic in any way, so it does not try to be a simulation actually: Orbits would be difficult to model accurately, and we would see only a humongous sun if the proportions and distances between the different planets were close to reality.

It is possible to play with a WebGL build of this project here.

Controls

You can click on any planet, on the main scene or on the minimap, for the camera to follow its trajectory.

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