This is probably the first project that I ever did with Unity, a solar system simulation (well, sort of!). Anyhow, it displays all solar system planets moving around the screen.
I did it as an exercise for the Michigan State University courses on Game Development.
Through this project I learned about some of the game engine’s topics, such as:
- Creating materials
- Working with an additional camera to create a minimap
- Basic audio topics
- Basic lighting
- Make camera follow game objects
I didn’t try to make this project realistic in any way, so it does not try to be a simulation actually: Orbits would be difficult to model accurately, and we would see only a humongous sun if the proportions and distances between the different planets were close to reality.
It is possible to play with a WebGL build of this project here.
Controls
You can click on any planet, on the main scene or on the minimap, for the camera to follow its trajectory.
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