Super Sparty Bros is a demo of a 2D platform game, on which you must collect a “victory” item in order to beat each level. For that, you must avoid a number of enemies that you will be able to stun, by jumping on top of them.
I did this as an assignment for the Michigan State University courses on Game Development. This was the first time that I developed a cross-platform project with Unity.
Through this project I learned about some of the game engine’s topics, such as:
- Working with 2D sprites and physics
- Creating and controlling 2D animations
- Implementing typical 2D platformer mechanics
- Cross-platform input management
- Storing game state with Player Prefs
- Parallax scrolling
- Image effects (later on, I adapted them to use the new post processing stack)
It is possible to play with a WebGL build of this project here. There are other builds available in the project’s repository.
Controls
Action | PC (mouse and keyboard) | PC (Xbox-type controller) | Mobile |
---|---|---|---|
Move | WASD / Arrow keys | Analog stick | Virtual analog stick |
Jump | Space bar | X | Tap right side of the screen |
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